I vaguely remember talk of a 4th kings field (US releases) that was going to connect the stories of TAC with the previous two before production was canceled and like many of you I really want to see such a game made.
I know game makers who still remember King's Field think it is done but it does not take a lot of imagination to see how much deeper they could make all 6 elements of magic....
I also think that the simple act of speeding the games up will make a modernized game a lot more marketable to the general public since most people find the games painfully slow. Hell, I love the series and even I think they move awfully slow.
Besides just appealing to other die-hard fans of the series I believe a fourth installment would be very profitable to the makers if a good company implemented the following:
1) Each element (Earth, wind, water, fire, light, dark) is a magic skill with a big list of spells and even customizable ones (like in Morrowind and Oblivion)
2) The attack and defense system (divided up into slash, smash, chop, etc.) is maintained (it was much more interesting than a simple defense stat like in most RPGs).
3) The speed is increased so that the game also requires some reflexes and therefore appeals to first person shooter fans as well.
4) Same dark atmosphere of the earlier Kings Fields but with the huge world and gigantic number of side-quests that some modern RPGs have.
The forth one in particular is something I felt Morrowind, Oblivion and even Fallout 3 sort of lacked relative to Kings Field but I bet Bethesda could pick it up if they tried to impliment the more important elements of Kings Field.
Although I liked having the elements of magic as individual skills (sort of like it was done in the second US release) I still prefer a system of gaining experence and leveling up over the pure skill based system Oblivion and Morrowind had.
There are also numerous ideas I've seen on this forum for making magic deeper that I would like to see, such as the option specializing in one element of magic for bonuses in that element at the cost of penelties in conflicting elements.







